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Selest
Ragan: I think what's interesting here is we really can have some experts here. So with marn regan deliberately superleaning into that inertia, taking that even farther, right? With an end which loved to hear a little bit about a but then, of course, as you alluded to, it's not that all games should have the same approach to inertia,. It's, in fact, we want to see this kind of bio diversity ofd platformers really exploring this differently. The levels, i would argue, in selest, are really obviously self aware of the kind of materiality of the physic system. And so very well, that's, we should have a jar