
Aras Pranckevičius on Unity Engine internals and company!
Wookash Podcast
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Navigating the Unity Engine's Complexities
This chapter explores the implications of Unreal Engine's open-source model versus Unity's closed architecture, emphasizing how public access to code aids troubleshooting during game development. The discussion includes the intricacies of Unity’s Data-Oriented Technology Stack (DOTS), its evolving rendering pipelines, and the challenges developers face with these systems. Additionally, the chapter highlights the balance between user accessibility and the limitations imposed by Unity’s framework, shedding light on the future of game engine development.
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