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Building Games in TypeScript | Erik Onarheim | Ep 15B

TypeScript.fm - The Friendly Show for TypeScript Developers

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Game Development with Excalibur.js and TypeScript

This chapter explores game development using Excalibur.js and TypeScript, highlighting the framework's structure through the lens of familiar game concepts. The discussion covers topics such as actors, scenes, and asset management, while also touching on physics systems, input methods, and audio manipulation. Additionally, it emphasizes the importance of tools like Tiled and LDTK for level design and the need for effective state management in the development process.

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