
Story vs. Gameplay
Triple Click
00:00
Gone Home - A Game That Overcame Barriers for Enti
Gone home is a good example of that, because gone home was really the first time that feels like an example of a game that took. those ideas of your talk about kirk and made it so it felt like ere playing a bio shock, like you're playing that game. It looks beautiful. You can interact with three d objects. And that, i think, could have made the barrier of like, older stuff, or even 80 days, which is all to d and like, not everybody's cup of tea somelike got home, anyone could really get into. But now we're seeing a lot more of this sort of environmental story telling and exploration and interactive story telling
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