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Why legendary developers are jumping onto Unreal Editor for Fortnite (UEFN)!

GameMakers

CHAPTER

Maturity of Lua scripting in game development and the discussion around the early launch of a product

This chapter discusses the maturity of using Lua in a game called Fable, the complexity of the language similar to C++, and the team's strategy to combat this complexity by hiring from the community. They also address the debate within Epic about launching too soon and how early adopters feel about it.

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