
30: Making Games is Hard
Eggplant: The Secret Lives of Games
00:00
The Giant Worms Debate Was a Touchpoint for Forgiveness
i think generally, people have been pretty tolerant of jankiness in tripoa games to a point. You know, with fallot last year, that became like a big issue,. That was part of, like, bethesda zemo for a long time was like, we'd rather make things that are superambitious and lok. So i guess all i'm saying is, there might be a little more sort of forgiveness than we think around something that felt a little janky, but still was ambitious in this way, and still fell tripole in terms of presentation.
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