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Interviewing Andrew Carr of Cartwheel on the State of Generative AI

Interconnects

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Navigating Generative AI and Motion Data

This chapter explores the speaker's journey at OpenAI, emphasizing their experiences with generative AI and program synthesis, particularly in the context of animation. They discuss the challenges of utilizing the Codex model in Blender and their shift towards focusing on motion data for character animation. The conversation covers the differences between robotic models and generative AI, the complexities of video generation, and the potential expansions in controllable character types.

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