
Adam Volker and Bohdon Sayre of Flight School Studio
The AIAS Game Maker's Notebook
00:00
Recruiting Is Really Hard, You Know?
Ike: I love being in those environments where people, like, my favorite projects from the history of a company are all these disasters. The older i get, the more seriously i have to ask myself, like, is this something t at we should really be doing? Is this a good idea? Isa said, you know, is this the kind of thing that the next ten years of mna can lean on, or is something that's probably cool for a research project and like, like a pitch. Soo. What were some of the things that working in var taught you about your process? Like, did you have to adjust to come up with these new design paradimes?
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