The AIAS Game Maker's Notebook cover image

Adam Volker and Bohdon Sayre of Flight School Studio

The AIAS Game Maker's Notebook

00:00

Recruiting Is Really Hard, You Know?

Ike: I love being in those environments where people, like, my favorite projects from the history of a company are all these disasters. The older i get, the more seriously i have to ask myself, like, is this something t at we should really be doing? Is this a good idea? Isa said, you know, is this the kind of thing that the next ten years of mna can lean on, or is something that's probably cool for a research project and like, like a pitch. Soo. What were some of the things that working in var taught you about your process? Like, did you have to adjust to come up with these new design paradimes?

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app