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Is That Attributable to Level Layouts?
I think we're actually a little less generous than a lot of other games where we're not giving you like the little extra bit up. But I think in doing so and being very deliberate about the caps on all the velocity in every single level, it feels like easier to understand the limitations of the player character. Like that's kind of how we were looking at that stuff. It was just like to me, it felt like I was when I didn't make it, I never felt cheated.