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28 // Learning from games

Metamuse

CHAPTER

The Tools for Thought World, the Tools for Technology

The technology that has gone into games, i guess they've really driven a lot of computer hardware advances. I feel like it's pretty unbelievable how gamesr sort of pushing the envelope in terms of what computers can do. Users care about frame rate. They pay attention to that. It won't feel good if it's not smooth. That just doesn't exist as much on the productivity tool side. The culture there on performance is both inside the game companies and outside them. But its just the just isn't that same culture performance. And yet, when you worked at a game company, it was just really standard. You had on these on screen displays,. all this tooling. And of

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