Speaker 2
That's probably at least as big, probably even a larger portion of why they're able to do what they can do on that machine. And it's all these different elements coming together that makes this feasible. On that low spec PC what really thrashed and the reason I think it was so slow is the fact that one, obviously the hard drive is very slow. But also you ran that with 8 gigabytes of memory, which is pretty low. I think we had a 4 gigabyte GPU right?
Speaker 1
Yeah, it was basically the minimum specification as outlined by Insomnia and Dixx is there, which is very low settings. Ryzen 3 3100 RX 570. The 570 is interesting because actually it's a 470. It's actually down clocked the 570 to 470 spec for this particular footage, I believe. So it's like an overclocked PlayStation 4 Pro GPU there. But the CPU is way beyond what the Jagerers are doing. And the concept of running Ratchet and Clank on a 10 year old laptop hard drive. The point I think I wanted to make with that was basically Insomniac got a lot of heat for saying, well, this game could run on PlayStation 4. It's just one of the PlayStation 4 components. Arguably its weakest component brings the game to its knees. We've actually got more memory here across the system than we would have in a PlayStation 4. And yeah, so this concept that Ratchet and Clank Rift Apart as it presents on PlayStation 5 could actually have been done on PS4 is, in my opinion, a total nonsense. They could have created a version of Ratchet and Clank Rift Apart, but it wouldn't have looked anything like this. I think. And now you can see why.
Speaker 2
I think that's the real point here is that, you know, any of these conversions are technically possible, especially these days, but decisions made during the development of the game were clearly done so with the target hardware in mind. And if they had been making this as a cross gen game, I'd imagine that certain decisions may not have been made like those types of sequences would have been paired back changed the way they do it. There's many things that they could have done to offset that because conceptually the idea of warping between different locations that's been done before on much less powerful hardware. The concept is possible. What's different here is the way they do it in the amount of data that they're moving around that makes it so impressive in this case. Right. So, in terms of just rendering the visuals though. Yeah, I think PS4 could do a decent job rendering the game visually. Yes, they would have to cut back on things as you'd expect much like Spiderman but probably even more so because Ratchet is pretty heavy on the geometry and there's just a lot going on there that's a little different than Spiderman but I still think it's conceivable to get a decent version of it up and running on PS5. It's just all this fast traversal loading of assets that stuff would be tricky and it's not just because of the hard drive. The RAM and CPU situation are equally important here because like you said in that min spec PC reuse in the CPU blows the jaguars out of the water, right? Like this things. Yeah. And talking to developers, you know, we often did hear the Jaguar CPU was the was a huge bottleneck for them but equally so is the hard drive. Having to work with that hard drive on that system was difficult because so much effort and engineering time had to be poured into figuring out how to get data where they needed fast enough. And that requires a lot of prediction and a lot of just, you know, very careful design to ensure that they can get what they need when they need it and freeing them from that constraint definitely makes their life easier and allows them to potentially create things that they may not otherwise have gone with given those constraints. So it does sort of open things up. So which, you know, it's all interesting to discuss. But yeah.
Speaker 1
Yeah. I mean, some more footage from that whole experience, you know, basically there are bits where it works. Okay. Right. Where you suspect that the background streaming is actually lighter than than usual but you know, you get reasonable gameplay then because the storage isn't being hammered memory isn't being hammered. But you know, as soon as there is a portal effect or a cutscene where I'm assuming that there's some background loading going on. It just, it just collapses. Right. It's really not great.
Speaker 2
I mentioned the nixies actually when we were talking with them and it did, it did seem like Ram really is one of the big key differentiators here. Right. Like if you have a lot more memory, it's a lot easier to sort of load up things as needed beforehand and then sure that it's kind of ready in time. Also, you know, a faster CPU and having a system capable of handling the decompression quickly enough helps to all of that kind of offsets the hard drives performance issues and helps make it playable often HDD, especially in a more powerful system. But when you're limited in all the ways that the PS4 Pro would be perhaps even more so, it's just, it's too much. Yeah.