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How to Control Mudflation in a Live Game Environment
Faucets are the way that currency and virtual items are injected into the world, and drains are things that take currency and items out of the world. A simple example of a drain is wear and tear on weapons or armor with use. Making changes to the game economy or the core progression system carries massive PR risks once the game is launched. Some may even stop playing altogether if you're too aggressive about it.