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Rust Docs
Reverse engineering tools for Rust aren't quite as good yet. A lot of the D mainglers like GDB and a LLDB are not quite good at demanging the symbols yet. I think we do have a working group for improving the debugging experience, but I'm not sure how it is. It's always a hard tradeoff between like, do you make the documentation more detailed so that people understand it better? Or do you make it?"