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The Sound of a Blizzard
The sound designer for the olympics in 20 12 andi, multiple olympic games. Working out when to up the volume of the ball hitting sound and when to decrease it. It's a really precise job. And yet, he talks about, you have to sense how tense a moment it is, and then reduce the crowd nd or sense that, you know, everyone's getting really excited,. Then you bring up the crowd sound.