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'Tat's Six. You Perceive Nothing.
We start out with a speed contest to see who is in the best position. Then we go up to the bridge and do some perception checks. The captain may be thinking about how kind of, let's face it, facked up the day was. Maybe you're just having a moment of self reflection, not even looking at the helm particularly closely. And then within seconds, the coral ship is right on top of you. On a success, Ay, come in position, nollifying any positional bonuses your enemy may have selected. A failure, roll next round, and your propulsion system suffers damage.