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Adobe, Just Dip Once and End It! - DTNS 4603

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Handling System Downtime and Unity's Runtime Fee Announcement

This chapter discusses the potential solutions for a large company like MGM to handle system downtime and the recent announcement by game engine Unity to charge a runtime fee starting in 2024. It covers concerns about customer inconvenience, reputational damage, Unity's CEO's reputation, potential impact on indie developers, and surprise over Unity not walking back the decision.

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