
57: Small Games with Stuffed Wombat
Eggplant: The Secret Lives of Games
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The Importance of Being an Assassin
I think in a lot of ways there's like more of a direct line between the developer and the player of a small game that's about a small thing. And then there isn't these much bigger games where the experiences, you know, either more dispersed or more worked on by some of the other people. I'm sitting here squirming because I feel like we're not. No, I love it. That's so good. Please fight me on this.
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