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TWIG #248 Nintendo - Past, Present, and Future!

Deconstructor of Fun

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The Cancellation of Floodrush

This chapter explores the cancellation of Floodrush, a Supercell game, highlighting the challenges faced during development and the insights gained. The discussion also touches upon the difficulties of creating games under the Supercell brand and the potential need for an incubator sub-brand. Additionally, the chapter delves into the mechanics and gameplay of Floodrush, as well as the evolution of touchscreen solutions in mobile gaming.

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