In the kind of games that we make, we want it to be as open as possible. Usually you're going to find a door or a space where the designers didn't anticipate you piling all those crates up and getting over a wall that they didn't expect. So it's not a designed doorway out. It's accidental unintended doorway out. And it's a happy bug. You could like trim and show, just get in the ocean and go to let's just keep going. Right. But the more realistic the game becomes, the harder it is to find that door. The bigger the world, the bigger the open world. We try to do games where we say yes as much as

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