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161: Nekro Virus Strategy Guide

Space Cats Peace Turtles

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Necro and Ghosts

The retreat step becomes hugely important when you're trying to get that early tech. What's great about ghosts is that especially round one, they traditionally are sending their destroyers out to somewhere where there's absolutely no way they can retreat from it. In which case, if they can retreat, then it's like, well, so actually the scenario you kind of just laid out there. I could see that coming up. Maybe more often than you'd think if Necro and Ghost are even, are in the same game. Well, and you might even, that could bump it up a little bit. You might even be able to negotiate.

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