Game Dev Advice: The Game Developer's Podcast cover image

Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief

Game Dev Advice: The Game Developer's Podcast

CHAPTER

Bioshock Infinite

"It was a, it was a tough project for us. Landmark for our company," he says of Bioshock Infinite. "I also take a lot of personal pride in the work I did on that game." He adds: "That's a big deal. That's a big franchise".

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