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Object Oriented Languages in Game Development
Games are extremely object oriented, and you have to really think hard about which object owns what. A can come up with mechanics or whatever, but very, very often i don't know the game developer language around a lot of things. That has probably been a little bit of advantage, because i don't have that traditional background where they teach you all these terms. But what has kind of supplemented that is the fact that i have cultivated community and really tried to put myself out there. I build in public. So every time i build a game, i say everything that i'm doing on either twitter or wherever. And because of that, i'll meet other game developers and stuff, and then