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See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

The Board Game Design Lab

CHAPTER

The Challenge of Saying No to Almost Every Other Project

I've learned a lot from other designers along the way. Elden Ring has kind of been the next big open world video game. And so it's given me even more ideas. But I really have started to have to say, no, I can't add anything more to this world. So that's another tough thing. When you do these big projects, like you're just going to keep having to say no to other stuff. Otherwise that big thing will never get done. Like it will live forever and it's like, I don't know, we got to get this thing out.

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