4min chapter

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252. Why Fun is a Core Driver of Motivation and Happiness | Yu-kai Chou

Gamify Your Life

CHAPTER

How to Design a Gamified Experience

First book is for anyone who wants to design a gamified experience, mostly for other people. Second book builds on the idea if you read Malcolm Gladwell's book Outliers. It talks about this 10,000 hours of training and learning experience that makes you successful in life. And so it breaks down our life journey into six steps: finding your game, understanding your attributes, choosing a role based on talents. Step five is finding allies; these are people playing the same game as you but they have complementary skills.

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