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TWIG #292 Matthew Ball’s Metaverse 2.0 / Top Game License IPs Unveiled

Deconstructor of Fun

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Navigating Digital Trends and Creator Economy

This chapter delves into critical analysis of predictions about digital currencies and blockchain technologies, the rebranding of 'metaverse' to 'spatial Internet', and the potential of generative AI in various industries. It discusses challenges faced by platforms in a cosmetic economy, the future of Creator Economy 3.0, and concerns around exploitative monetization. Insights are shared on the metaverse concept, shifting consumer preferences in entertainment from physical toys to digital games, and creating immersive experiences through branded worlds and collaborations between game companies and toy brands.

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