
Education Vs Action Design: Very Different Things Ep69
How to Save the World | The Psychology & Science of Environmental Behavior
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A Comprehensive Process for Influencing Behavior
This chapter explores a 10-step process that combines measurement-driven UI UX story mapping, game techniques, and environmental psychology techniques to create a surgical and specific approach for getting people to take action. It also highlights opportunities for listeners to access additional resources, participate in behavior mapping bootcamp, and engage with the podcast through social media and rating platforms.
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