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From the Archive: On the Stages of the Product Life Cycle

Catalyst Podcast

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How to Prototype a Product in Figma

In the proving out phase, you do need to move fast and break things. You're not going to get it right on your first crack or the odds are astronomically high that you're not getting it right. And if you want it to be great, you're going to have a lot of half done kind of broken ideas that just didn't work that you need to shed. The other thing you said that I thought was really good was this idea that you don't know where something is going to break necessarily.

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