
50: Spelunky 2 with Derek Yu and Eirik Suhrke
Eggplant: The Secret Lives of Games
00:00
The Watery World in Splunky
The music for the new watery world in splunky too, which is kind of shown a few times in the various trailers, immediately made me think of the music for the aquafer zone in downwell. And maybe it's because both worlds have this kind of dreamy, slower paced feel to them as a kind of game play rhythm breather, so to speak. Was was your work on downwell a kind of explicit or subconscious influence? Do you feel like that just comes from the fact that i scored both games,. So it's like it's me thinking about, what does an action game in a watery cave sound like?
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