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Remap Radio Episode 3 - A Summer Games Smorgasbord

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The Importance of Separation in Slow Motion Games

We need to cover both ends of this spectrum um so i think that was the biggest learnings and also readability. We did a lot of work around readability of the world because older players were almost that i think their brains could handle a little bit of seep. Older players adjusted better younger players really struggled if it wasn't clearly a wall they'd try or jump through it. So that became a real priority for us unlike we need to solve this we need to create a real separation between place based and backgrounds. There's max pain theory i feel like there's less than you think but it's still pretty common uh yeah. I had a chance to chat with studio head at strain

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