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Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.
Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."
- Act 1: The art of Game Discovery
- Act 2: Do endless sales help or hurt gaming?
- Patreon bonus: The strangest tricks and “hacks” to get a game seen
- Act 3: The news of the week
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