
Supercell CEO Ilkka Paananen on Games Club
a16z Live
00:00
How Did You Find Success in Asia?
The company has an internal set of bench marks that they aim for. The one te seven, the 30 etention is around 20%. It doesn't sound like your product development process was in the mind set to make games globally appealing. But it seems thats just the way that do creativity.
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