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#467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming

Lex Fridman Podcast

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The Evolution of Unreal Engine: From Coding to Cutting-Edge Graphics

This chapter explores the programming language choices in Unreal Engine's development, highlighting the transition from Pascal to C and eventually to C++. It also discusses the shift from software rendering to hardware acceleration, examining the optimization challenges faced by graphics programmers. Additionally, it reflects on the innovations in creating realistic human characters and the significance of technologies like Nanite in enhancing visual fidelity and efficiency.

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