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Ep 17: Destiny 2 Director reflects on Lightfall's rocky reception

Friends Per Second

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The Force for Said: The Rise of the Empire

"It's just able to nail its fundamentals very well and is just very enjoyable as a result of it so long as you're down for that, you know?" "I would say the combat is quite floaty. And I think people who want really deliberate, precise combat like surge, for example, which is the game they made before before this, that's not here," he adds. It sounds kind of nice to have at least none of the games of the service stuff tacked on. At least it should just be a game that. Or open world. Like it's just like level based, like you click on levels and just kill things."

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