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Go Time: Golang, Software Engineering

CHAPTER

The Importance of Visualization in VR

I was going to say, when I first had the retina display, I wasn't, like, the images and stuff were great. But it was that sharpness of text that really made a difference. As soon as I started looking at this, I'm like, I want a dev environment with this. And it's 4K each eyeball. Normally you've got 4K display. That's shared between both eyeballs. What a waste. This gives you 4K per eyeball. So that's lots of Ks. Lots of pixels.

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