
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Language of Levels
The way the levels were generated over the times that I played it felt somewhat different than what I was used to from spelunky. Even within even between separate plays I didn't feel like oh I've seen that structure before. There were a couple things that felt more like big set pieces. And that and that's exciting to me. But I don't know yet because I haven't played the game enough. Right so I haven't understood. I definitely haven't figured out the language of the levels yet.
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