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Challenges of Annual Releases for Call of Duty and Assassin's Creed
This chapter discusses the challenges of annual releases for game franchises like Call of Duty and Assassin's Creed. It highlights the inadequate development time, communication breakdown, and the unrealistic expectation of releasing a high-quality game within a short timeframe. The chapter also raises concerns about the increasing frequency of Call of Duty releases and suggests exploring alternate IPs and slowing down the release schedule to maintain quality.