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The Working Capital Problem in Roeblocks?
Lake: The developers often end up with a very small proportion of the total spent on their experience or in their game. He says roblocks estimates that it's about 24 point five % of the transaction that goes to the developer. A few sort of deeper redit community forums in the roe blocks world suggest below 20 percent, like 19 point seven. But i'm assuming you can build into your game o your experience distributing roebucks back out to your users as part of like, the economy of the game.