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#4: Storytelling & Crusader Kings 2. With Paradox.

The Game Design Round Table

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Evolution of Strategy: Hearts of Iron to Europa Universalis

This chapter examines the development journey of the Hearts of Iron series, particularly the shift from Hearts of Iron 2 to 3, and the integration of technology manufacturers for improved storytelling. The discussion also contrasts gameplay mechanics in Europa Universalis IV and March of the Eagles, emphasizing historical context versus player flexibility. Additionally, it highlights design strategies addressing feature creep and enhancing user experience while maintaining complexity in strategy games.

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