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The Dorspilia of Artificial Intelligence
The game of go was resistant to the brute force approaches that allowed machines to be humans at chess and checkers while go is rule based a very large number of moves are possible during any turn with a correspondingly enormous range of possible states of play. Go requires more generalization both for evaluation of four positions and to decide on the next move computers can only begin outperforming masters at the game using the deep learning approach soon to be described. i want to take a step back and sort of talk about this sort of notion of intelligence too that is encoded in talking about chess so Nathan and nzmergar who's a historian of computing has a great article and i'll drop it in the chat