20min chapter

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#14 – Matthew Weidner: Architectures for Central Server Collaboration

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CHAPTER

State Management in Distributed Systems

This chapter examines the distinctions between mutations and changes in distributed systems using analogies from web development. It covers concepts such as client-server interactions, state management strategies in multiplayer games, and the significance of authoritative servers. Additionally, it explores various technologies and approaches, including CRDTs and event sourcing, that facilitate efficient collaboration and consistent state across decentralized environments.

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