11min chapter

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Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Street

Software Engineering Daily

CHAPTER

Exploring Decompilation: Platforms, Challenges, and Future Possibilities

This chapter delves into the world of decompilation, covering topics such as adding support for different platforms, understanding registers in the DIPA library, and managing project pitfalls. It also discusses challenges in decompiling old video game code, such as sourcing compilers and handling tooling issues. Additionally, the conversation touches on future advancements in decompilation, including AI assistance and building a code snippet database for community support.

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