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What's the Difference Between State and State in Quake?
The beauty of Quake is that you do the same thing, but we skip all the unnecessary stuff in between. If you move state somewhere high up, it causes re-rendering of all the children. So putting your provider higher up doesn't creatively affect performance. In Quick, there isn't a code path that can possibly modify the state. And because there's no code path that modifies the state, we don't need to send that state to the client.