
12: Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
Final Fantasy 10 - The Time Bar
Theoretical strategy in this terrible prototype would come from knowing how much time there was until the next enemy attacked. But honestly, it wasn't really fun. It evolved over time because before inaction could take, you know, three units or whatever, and that would push your next turn three units later. In the final game, what you're referring to is sort of like the enemy attack order, where you can see the order of operations of which enemies will, you know,. in what order they attack.
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