3min chapter

Lex Fridman Podcast cover image

Oriol Vinyals: DeepMind AlphaStar, StarCraft, Language, and Sequences

Lex Fridman Podcast

CHAPTER

Is There a Limit on the Long Term Aspect of Starcraft?

Most games are actually only i miant. It is still a long sequence, but it may be like a thousand to 15 hundred actions. The trick really was to only observe, in fact, which may be seen as a limitation, but it is also a computational advantage. And then the newa network decides is, what is the gap going to be until the next action?

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