Eggplant: The Secret Lives of Games cover image

122: Finding Decency in Reality with Gilles De Coster (De Mol)

Eggplant: The Secret Lives of Games

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How to Make Games Work Holistically

There's three phases to the design where there's pre-production, which is casting and designing the challenges. And then during production,. there's the actual execution of keeping everything on track and accommodating the mold to some extent. And then there's the post-production editing you were just speaking to where I think they're finding the story to some extent I imagine. Does it feel like these distinct phases to you and what overlap there might occur? Like how do you sort of break down those different pieces of design and sort of making it all work holistically? That's a very difficult question because the stage we are in right now is pre-production. So we are thinking about games designing,

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