4min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Game Design - Is Size Scrolling a Game Changer?

The original Mario game was like just horizontal scrolling and then later Mario games had some sort of vertical aspects to it. So much of the early game design for decades was removing limitations, letting you do things that you envisioned as a designer you wanted the player to experience. It felt like the PCs had to get five times faster for you to make a playable game there. The first way we did Scrolling was what I call adaptive tile refresh.

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