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#164. Bastions Are Good, Actually? Here's Why!

The Eldritch Lorecast

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Crafting Dynamic Worlds in Tabletop and Video Games

This chapter delves into methods for creating a living, responsive world in tabletop and video games, emphasizing player involvement in narrative elements beyond their direct experience. By comparing games like The Witcher 2 and Skyrim, the discussion reveals how player choices can lead to a more immersive and realistic gaming experience.

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