
72: Expanding Your Universe with Jakub Wasilewski (Slipways)
Eggplant: The Secret Lives of Games
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How Did You Prototype Your Game?
Picoet is a fantasy consol, which is basically a softword program that pretends to be a limited hardware thing. It's a very limited, a fake computer that has, you know, 128 by 128 pistles on the screen and sixten collars. And picoet is my, my got for prototypes, because it keeps me honest. So i have zero capability ability to engage in feature creep, to engage in looking at things that i shouldn't be looking at. That's where the prototype was born.
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