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The Walking Dead, Season 1 - I Want to Play This Guy as a Compassionate Guy
Telltale's games, like the Walking Dead or something, those are very much sort of the modern interactive video game take on RPG storybooks. Like with a lot of adventure games, I really think that the illusion of choice is what sells it because they cannot possibly program in all the possible outcomes. You know, listening to you guys talk about this just makes me think that the core of a lot of debate over what quote unquote constitutes an RPG actually gets down to one of the most obnoxious arguments that we have in gaming today. What do you guys think?