
24th D.I.C.E. Awards Roundtable: Adventure Game of the Year
The AIAS Game Maker's Notebook
00:00
The Side Stories in Ghosts of the Past
The exploration side of it, that was probably one of the hardest parts because, a, you may have a game that that's this big. And you iy see people put in 80 hours or a hundred hours in. It's certainly not a game that we've ever created before, and i ad not had that experience. I'm tooper easy to find out what works and what doesn't work. But exploration is kind of like a dream, and you have to sort of protect it as pple you don't give you feedback about what's working and what's not working. So felt like a belt, like our journey ando exploration. The quiet moments were absolute part of a
Transcript
Play full episode